We know that the site often loaded the wrong banner, our developer just fixed the API for that.
We are currently remigrating the database’s pages over time, (this may be fixed by the time you read this), to fix the bugs within the character and weapons pages.
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Update on Future Changes
We’ve had a bit of time since 3.0’s release so stay tuned for changes to the following characters’ notes (it might take a while to write these in because the writer is kinda lazy to test builds):
Keqing, Beidou, Lisa, Kuki Shinobu, Beidou, Fischl, Sangonomiya Kokomi, Thoma, Yae Miko
(all of the above characters benefit from Dendro and its subreactions in a somewhat significant form)
also we’ll gradually integrate Sumeru weapons as we update the character notes.
With the release of Dendro and its reactions and subreactions, a few of the following units may receive new entries or become stronger in their niche.
Do note that everything below is SPECULATION and the writer’s opinion (and he gets stuff wrong a lot).
This entry was written more as entertainment rather than advice.
Also, I haven’t looked into much of Bloom past its main mechanics so this will mostly be Electro-centric.
For Reference:
Dendro + Electro > Quicken status
Electro + Quicken Status > Aggravate
Dendro + Quicken Status > Spread
Dendro + Hydro > Bloom (+1 Seed, Seed doesn’t care about. ICD because your first hit on a new entity will apply the element/trigger a reaction)
Seed + Electro > Hyperbloom
Electro + Hydro > Electrocharged (both elements stay on the enemy)
Fischl: Literally Top Meta: Fischl is in top meta through taser teams’ high damage output and flexibility, and Dendro reactions will give her another top niche in Aggravate compositions. Fischl’s electro application, off-field damage, battery potential, and A4 will further push electro teams in 3.0. It wouldn’t be farfetched to argue that her importance will rival that of Xingqiu, Bennett, or Sucrose. All of the Electro units below have higher comp damage potential and viability due to Fischl.
Yae Miko: Onfield: Due to Yae’s benefiting from EM on her A4, along with decent Electro Application (factoring in Totems and NA/CA), she could see a new onfield playstyle with Fischl and Dendro units to repeatedly proc Quicken > Aggravate.
Keqing: Dendro Taser: Similarly to Yae, Keqing can apply a lot of electro, but faster. A standard rotation of E>Q>E>3N1C will apply electro 9 times, giving her the ability to first benefit from high Electro Charged uptime and Quicken Uptime, with hyperblooms on the side. (Electro + Hydro > Dendro > Electro theoretically causes a Hyperbloom and Quickened). Along with Fischl A4, her teams have high potential for decent damage ceilings.
Kuki Shinobu: Maybe Good?: Kuki’s main role—healing—isn’t enough to make her very strong. Her presence as an Electro Healer with application potential will be her saving grace in 3.0, as without an electro healer, many theoretical compositions will be glass cannons (e.g 2 Electro 2 Dendro, and there are no Dendro Healers).
Lisa: Maybe Good?: Lisa currently has high electro application, DEF shred, and semi-quadratic scaling, with her caveats of a slightly clunky E mechanic and severe energy issues. Paired with another electro unit (ahem, Fischl), she could see more play in Aggravate compositions as a support or even an onfielder for Dendro Taser compositions.
Beidou: Maybe Better?: Beidou is currently in a bit of an awkward spot; she’s stronger than many 1.0 DPS units but not strong enough to top many other options past 2-Target scenarios (outside of Sucrose/Fischl Taser, in which she is replaceable to a degree). She’s already tied to Fischl to resolve her energy problems, and Aggravate/Quicken could potentially make her better for Dendro Taser, Pure Dendro/Electro, etc.
Ganyu: Melt Ganyu 2: Electric Boogaloo: Ganyu can currently melt off of Kazuha + Bennett or Bennett + Xiangling and have Zhongli in the last slot, but what if we could make Pyro Aura persist using Burning? Currently, Burning is supposed to grant 2U of Pyro (basically, a lot of pyro) every tick, which means we can theoretically use Ganyu’s burst while Melting and still have room for Zhongli. This doesn’t make Melt Ganyu that much stronger, but frees up Kazuha or Xiangling for your other team. (And yes, Xiangling has value outside of being paired with Bennett in Sukokomon and Funerational).
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Added Yoimiya Pyro DPS entry
Added Overload Yanfei entry
We have found that the constellations information updates on our website caused code to crash, resulting in all of the mismatched/outdated information on our website. We sincerely apologize for this inconvenience. Our developer will fix this promptly.
Started doing overhauls on some unit notes because Taser comps are meta.
Changed builds: Sucrose, Kazuha, Fischl
Added builds: Venti
p.s Our team is still trying to fix the banner issue, however the site will remain active on other fronts.
The team is currently fixing a syncing issue that seems to be interfering with the Banner schedule and other aspects of the site.
Added Xiao build
Added:
Latest banner for version 2.6
Kamisato Ayato
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Breaking Change:
Added:
Fixed:
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Notes Overhaul Part 5:
Updated Xiangling, Tartaglia, and Rosaria character notes (builds).
Removed Physical Xiangling from builds (its not worth it).
Notes Overhaul Part 4:
Updated Xingqiu, Yanfei, and Zhongli character notes (builds).
Added new build for Yanfei.
Touched up on a few english/spelling mistakes on a few character notes.
Fixed Syncing errors for Editor Portal (builds section).
Notes Overhaul Part 3:
Added notes for Klee, Kujou Sara, Lisa
Adjusted Current Banner display on Desktop when there are multiple character banners
Updated styling on character notes section
Notes Overhaul Part 2:
Updated Diona, Eula, Fischl, Ganyu, Hu Tao, Kaeya Artifact and Weapon Notes
Added Notes for Diluc, Kazuha, and Ayaka
New Artifact and Weapon builds UI in development!
Notes Overhaul Part 1:
Updated Albedo, Barbara, Beidou, Bennett, Chongyun Artifact and Weapon Notes
Added Notes for Amber and Itto
Updated Keqing notes
KU#9304
and 𝕃𝕒𝕘𝕘𝕪#8075
KU#9304
and 𝕃𝕒𝕘𝕘𝕪#8075
to some characters. We expect to cover most (80-90%) characters by the end of April.